UBTNode::UsesBlueprint

Get whether this node is using a blueprint for its logic

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macOS

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Override Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h

Include

#include "BehaviorTree/BTNode.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTNode.cpp

Syntax

virtual bool UsesBlueprint() const

Remarks

Get whether this node is using a blueprint for its logic