UBehaviorTreeComponent::TickComponent

BEGIN [UActorComponent](API\Runtime\Engine\Components\UActorComponent) overrides

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Override Hierarchy

UActorComponent::TickComponent()

UBrainComponent::TickComponent()

UBehaviorTreeComponent::TickComponent()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h

Include

#include "BehaviorTree/BehaviorTreeComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp

Syntax

virtual void TickComponent
(
    float DeltaTime,
    enum ELevelTick TickType,
    FActorComponentTickFunction * ThisTickFunction
)

Remarks

BEGIN UActorComponent overrides