UBehaviorTreeManager::AddActiveComponent

Register new behavior tree component for tracking

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References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeManager.h

Include

#include "BehaviorTree/BehaviorTreeManager.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeManager.cpp

Syntax

void AddActiveComponent
(
    UBehaviorTreeComponent & Component
)

Remarks

Register new behavior tree component for tracking