FAISenseAffiliationFilter

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References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionTypes.h

Include

#include "Perception/AIPerceptionTypes.h"

Syntax

struct FAISenseAffiliationFilter

Variables

Name Description

Public variable

uint32: 1

 

bDetectEnemies

Public variable

uint32: 1

 

bDetectFriendlies

Public variable

uint32: 1

 

bDetectNeutrals

Constructors

Name Description

Public function

FAISenseAffiliationFilter()

Functions

Name Description

Public function Static

uint8

 

DetectAllFlags()

Public function Const

uint8

 

GetAsFlags()

Public function Const

bool

 

ShouldDetectAll()

Public function Static

bool

 

ShouldSenseTeam

(
    FGenericTeamId TeamA,
    FGenericTeamId TeamB,
    uint8 AffiliationFlags
)

Public function Static

bool

 

ShouldSenseTeam

(
    const IGenericTeamAgentInterface&#...,
    const AActor& TargetActor,
    uint8 AffiliationFlags
)