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Module |
|
Header |
/Engine/Source/Runtime/Analytics/Analytics/Public/Interfaces/IAnalyticsProvider.h |
Include |
#include "Interfaces/IAnalyticsProvider.h" |
virtual void RecordItemPurchase
(
const FString & ItemId,
int ItemQuantity,
const TArray< FAnalyticsEventAttribute > & EventAttrs
)
Record an in-game purchase of a an item.
that not all providers support item purchase events. In this case this method is equivalent to sending a regular event with name "Item Purchase".
Parameter |
Description |
---|---|
ItemId |
the ID of the item, should be registered with the provider first. |
ItemQuantity |
the number of Items purchased. |
EventAttrs |
a list of key/value pairs to assign to this event |