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| FAnimNode_Base
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Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RotationOffsetBlendSpace.h |
Include |
#include "AnimNodes/AnimNode_RotationOffsetBlendSpace.h" |
struct FAnimNode_RotationOffsetBlendSpace : public FAnimNode_BlendSpacePlayer
Name | Description | ||
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float |
ActualAlpha |
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float |
Alpha |
Current strength of the AimOffset. |
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AlphaBoolBlend |
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AlphaCurveName |
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AlphaInputType |
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AlphaScaleBias |
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AlphaScaleBiasClamp |
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bAlphaBoolEnabled |
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BasePose |
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bIsLODEnabled |
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LODThreshold |
Max LOD that this node is allowed to run For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited |
Name | Description | |
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FAnimNode_RotationOffsetBlendSpace() |
Name | Description | ||
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UpdateAssetPlayer ( |
Update method for the asset player, to be implemented by derived classes |
Name | Description | ||
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CacheBones_AnyThread ( |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). |
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Evaluate_AnyThread ( |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
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GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |
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GetLODThreshold() |
Get the LOD threshold at which this node is enabled. |
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Initialize_AnyThread ( |
Initialize function for setup purposes |