EInterpolationBlend::Type

Various ways to interpolate TAlphaBlend.

Choose your operating system:

Windows

macOS

Linux

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_LookAt.h

Include

#include "BoneControllers/AnimNode_LookAt.h"

Syntax

namespace EInterpolationBlend
{
    enum Type
    {
        Linear,
        Cubic,
        Sinusoidal,
        EaseInOutExponent2,
        EaseInOutExponent3,
        EaseInOutExponent4,
        EaseInOutExponent5,
        MAX,
    }
}

Values

Name

Description

Linear

Cubic

Sinusoidal

EaseInOutExponent2

EaseInOutExponent3

EaseInOutExponent4

EaseInOutExponent5

MAX

Remarks

Various ways to interpolate TAlphaBlend.