FAnimNode_ApplyLimits::InitializeBoneReferences

Initialize any bone references you have

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Windows

macOS

Linux

Override Hierarchy

FAnimNode_SkeletalControlBase::InitializeBoneReferences()

FAnimNode_ApplyLimits::InitializeBoneReferences()

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_ApplyLimits.h

Include

#include "BoneControllers/AnimNode_ApplyLimits.h"

Source

/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_ApplyLimits.cpp

Syntax

virtual void InitializeBoneReferences
(
    const FBoneContainer & RequiredBones
)

Remarks

Initialize any bone references you have