FAnimNode_LegIK::InitializeBoneReferences

Initialize any bone references you have

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

FAnimNode_SkeletalControlBase::InitializeBoneReferences()

FAnimNode_LegIK::InitializeBoneReferences()

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_LegIK.h

Include

#include "BoneControllers/AnimNode_LegIK.h"

Source

/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_LegIK.cpp

Syntax

virtual void InitializeBoneReferences
(
    const FBoneContainer & RequiredBones
)

Remarks

Initialize any bone references you have