Choose your operating system:
Windows
macOS
Linux
| FAnimNode_Base
|
Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_ObserveBone.h |
Include |
#include "BoneControllers/AnimNode_ObserveBone.h" |
struct FAnimNode_ObserveBone : public FAnimNode_SkeletalControlBase
Debugging node that displays the current value of a bone in a specific space.
Name | Description | ||
---|---|---|---|
|
BoneToObserve |
Name of bone to observe. |
|
|
bRelativeToRefPose |
Show the difference from the reference pose? |
|
|
TEnumAsByte< EB... |
DisplaySpace |
Reference frame to display the bone transform in. |
|
Rotation |
Rotation of the bone being observed. |
|
|
Scale |
Scale of the bone being observed. |
|
|
Translation |
Translation of the bone being observed. |
Name | Description | |
---|---|---|
|
FAnimNode_ObserveBone() |
Name | Description | ||
---|---|---|---|
|
EvaluateSkeletalControl_AnyThread ( |
Evaluate the new component-space transforms for the affected bones. |
|
|
IsValidToEvaluate ( |
Return true if it is valid to Evaluate |
Name | Description | ||
---|---|---|---|
|
GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |