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Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SkeletalControlBase.h |
Include |
#include "BoneControllers/AnimNode_SkeletalControlBase.h" |
struct FAnimNode_SkeletalControlBase : public FAnimNode_Base
Name | Description | ||
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float |
ActualAlpha |
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float |
Alpha |
Current strength of the skeletal control. |
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AlphaBoolBlend |
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AlphaCurveName |
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AlphaInputType |
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AlphaScaleBias |
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AlphaScaleBiasClamp |
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bAlphaBoolEnabled |
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ComponentPose |
Input link. |
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ForwardedPose |
Forwarded pose data from the wired node which current node's skeletal control is not applied yet |
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LODThreshold |
Max LOD that this node is allowed to run For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited |
Name | Description | |
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FAnimNode_SkeletalControlBase() |
Name | Description | ||
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AddDebugNodeData ( |
Allow base to add info to the node debug output |
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EvaluateComponentPose_AnyThread ( |
Evaluate incoming component pose. |
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EvaluateComponentSpaceInternal ( |
Use this function to evaluate for skeletal control base |
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EvaluateSkeletalControl_AnyThread ( |
Evaluate the new component-space transforms for the affected bones. |
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float |
GetAlpha() |
Get the alpha of this node. |
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InitializeBoneReferences ( |
Initialize any bone references you have |
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IsValidToEvaluate ( |
Return true if it is valid to Evaluate |
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SetAlpha ( |
Set the alpha of this node. |
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UpdateComponentPose_AnyThread ( |
Update incoming component pose. |
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UpdateInternal ( |
Interface for derived skeletal controls to implement use this function to update for skeletal control base |
Name | Description | ||
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CacheBones_AnyThread ( |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). |
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EvaluateComponentSpace_AnyThread ( |
Called to evaluate component-space bone transforms according to the weights set up in Update(). |
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GetLODThreshold() |
Get the LOD threshold at which this node is enabled. |
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Initialize_AnyThread ( |
Called when the node first runs. |
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Update_AnyThread ( |
Called to update the state of the graph relative to this node. |
Name | Description | ||
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EvaluateBoneTransforms ( |
Please use EvaluateSkeletalControl_AnyThread. |