FAnimNode_SkeletalControlBase::EvaluateBoneTransforms

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Deprecated

  • Please use EvaluateSkeletalControl_AnyThread.

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SkeletalControlBase.h

Include

#include "BoneControllers/AnimNode_SkeletalControlBase.h"

Syntax

virtual void EvaluateBoneTransforms
(
    USkeletalMeshComponent * SkelComp,
    FCSPose< FCompactPose > & MeshBases,
    TArray< FBoneTransform > & OutBoneTransforms
)