FAnimNode_SkeletalControlBase::Initialize_AnyThread

Called when the node first runs.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SkeletalControlBase.h

Include

#include "BoneControllers/AnimNode_SkeletalControlBase.h"

Source

/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_SkeletalControlBase.cpp

Syntax

virtual void Initialize_AnyThread
(
    const FAnimationInitializeContext & Context
)

Remarks

Called when the node first runs. If the node is inside a state machine or cached pose branch then this can be called multiple times. This can be called on any thread.

Parameters

Parameter

Description

Context

Context structure providing access to relevant data