FAnimNode_SkeletalControlBase::Update_AnyThread

Called to update the state of the graph relative to this node.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

FAnimNode_Base::Update_AnyThread()

FAnimNode_SkeletalControlBase::Update_AnyThread()

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SkeletalControlBase.h

Include

#include "BoneControllers/AnimNode_SkeletalControlBase.h"

Source

/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_SkeletalControlBase.cpp

Syntax

virtual void Update_AnyThread
(
    const FAnimationUpdateContext & Context
)

Remarks

Called to update the state of the graph relative to this node. Generally this should configure any weights (etc.) that could affect the poses that will need to be evaluated. This function is what usually executes EvaluateGraphExposedInputs. This can be called on any thread.

Parameters

Parameter

Description

Context

Context structure providing access to relevant data