FAnimNode_SplineIK::FindParamAtFirstSphereIntersection

Use our linear approximation to determine the earliest intersection with a sphere

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References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SplineIK.h

Include

#include "BoneControllers/AnimNode_SplineIK.h"

Source

/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_SplineIK.cpp

Syntax

float FindParamAtFirstSphereIntersection
(
    const FVector & InOrigin,
    float InRadius,
    int32 & StartingLinearIndex
)

Remarks

Use our linear approximation to determine the earliest intersection with a sphere