FAnimNode_SpringBone::HasPreUpdate

Override this to indicate that [PreUpdate()](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SpringBone\PreUpdate) should be called on the game thread (usually to gather non-thread safe data) before [Update()](API\Runtime\Engine\Animation\FAnimNode_Base\Update) is called.

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Override Hierarchy

FAnimNode_Base::HasPreUpdate()

FAnimNode_SpringBone::HasPreUpdate()

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SpringBone.h

Include

#include "BoneControllers/AnimNode_SpringBone.h"

Syntax

virtual bool HasPreUpdate() const

Remarks

Override this to indicate that PreUpdate() should be called on the game thread (usually to gather non-thread safe data) before Update() is called.

that this is called at load on the UAnimInstance CDO to avoid needing to call this at runtime. This is called on the game thread.