FSocketReference::GetAnimatedSocketTransform

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References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SkeletalControlBase.h

Include

#include "BoneControllers/AnimNode_SkeletalControlBase.h"

Syntax

template<typename poseType>
FTransform GetAnimatedSocketTransform
(
    struct FCSPose< poseType > & InPose
) const