FSplineIKCachedBoneData

Data cached per bone in the chain

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References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SplineIK.h

Include

#include "BoneControllers/AnimNode_SplineIK.h"

Syntax

struct FSplineIKCachedBoneData

Remarks

Data cached per bone in the chain

Variables

Name Description

Public variable

FBoneReference

 

Bone

The bone we refer to

Public variable

int32

 

RefSkeletonIndex

Index of the bone in the reference skeleton

Constructors

Name Description

Public function

FSplineIKCachedBoneData()

Public function

FSplineIKCachedBoneData

(
    const FName& InBoneName,
    int32 InRefSkeletonIndex
)