ULinkedAnimGraphLibrary

Exposes operations to be performed on anim node contexts.

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Inheritance Hierarchy

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/LinkedAnimGraphLibrary.h

Include

#include "LinkedAnimGraphLibrary.h"

Syntax

class ULinkedAnimGraphLibrary : public UBlueprintFunctionLibrary

Remarks

Exposes operations to be performed on anim node contexts.

Functions

Name Description

Public function Static

FLinkedAnimG...

 

ConvertToLinkedAnimGraph

(
    const FAnimNodeReference& Node,
    EAnimNodeReferenceConversionResult ...
)

Get a linked anim graph reference from an anim node reference

Public function Static

void

 

ConvertToLinkedAnimGraphPure

(
    const FAnimNodeReference& Node,
    FLinkedAnimGraphReference& LinkedA...,
    bool& Result
)

Get a linked anim graph reference from an anim node reference (pure)

Public function Static

UAnimInstanc...

 

GetLinkedAnimInstance

(
    const FLinkedAnimGraphReference& N...
)

Get the linked instance is hosted by this node.

Public function Static

bool

 

HasLinkedAnimInstance

(
    const FLinkedAnimGraphReference& N...
)

Returns whether the node hosts an instance (e.g. linked anim graph or layer)