USkeletalControlLibrary

Exposes operations to be performed on a skeletal control anim node.

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Inheritance Hierarchy

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/SkeletalControlLibrary.h

Include

#include "SkeletalControlLibrary.h"

Syntax

class USkeletalControlLibrary : public UBlueprintFunctionLibrary

Remarks

Exposes operations to be performed on a skeletal control anim node.

Functions

Name Description

Public function Static

FSkeletalCon...

 

ConvertToSkeletalControl

(
    const FAnimNodeReference& Node,
    EAnimNodeReferenceConversionResult ...
)

Get a skeletal control from an anim node

Public function Static

void

 

ConvertToSkeletalControlPure

(
    const FAnimNodeReference& Node,
    FSkeletalControlReference& Skeleta...,
    bool& Result
)

Get a skeletal control from an anim node (pure)

Public function Static

float

 

GetAlpha

(
    const FSkeletalControlReference& S...
)

Get the alpha value of this skeletal control

Public function Static

FSkeletalCon...

 

SetAlpha

(
    const FSkeletalControlReference& S...,
    float Alpha
)

Set the alpha value of this skeletal control