FGenericApplicationMessageHandler::ShouldUsePlatformUserId

Return true if this message handler expects FPlatformUserIds.

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References

Module

ApplicationCore

Header

/Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/GenericApplicationMessageHandler.h

Include

#include "GenericPlatform/GenericApplicationMessageHandler.h"

Syntax

virtual bool ShouldUsePlatformUserId() const

Remarks

Return true if this message handler expects FPlatformUserIds. This base class will convert both directions. As part of a larger fixup to allow mapping of multiple input devices to the same player, physical device id will be passed as part of the InputScope above and used to compute a logical input user.