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float Radius
Distance from the listener. By default, channels are typically on the unit sphere and have a radius of 1.0f. For spatialized inputs, this radius will be expressed in Unreal Units.
Choose your operating system:
Windows
macOS
Linux
float Radius
Distance from the listener. By default, channels are typically on the unit sphere and have a radius of 1.0f. For spatialized inputs, this radius will be expressed in Unreal Units.