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| USoundWave::OnEndGenerate()
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Module |
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Header |
/Engine/Source/Runtime/AudioMixer/Public/Components/SynthComponent.h |
Include |
#include "Components/SynthComponent.h" |
Source |
/Engine/Source/Runtime/AudioMixer/Private/Components/SynthComponent.cpp |
virtual void OnEndGenerate()
Called when the procedural sound wave is done generating on the render thread. Only used in the audio mixer and when bProcedural is true..