FSoundSourceDecoder::InitDecodingSource

Initialize a decoding instance of this sound wave object. Call only from game thread.

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References

Module

AudioMixer

Header

/Engine/Source/Runtime/AudioMixer/Public/SoundWaveDecoder.h

Include

#include "SoundWaveDecoder.h"

Source

/Engine/Source/Runtime/AudioMixer/Private/SoundWaveDecoder.cpp

Syntax

bool InitDecodingSource
(
    const FSourceDecodeInit & InitData
)

Remarks

Initialize a decoding instance of this sound wave object. Call only from game thread.