UAudioMixerBlueprintLibrary::PauseRecordingOutput

Pause recording audio, without finalizing the recording to disk.

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Windows

macOS

Linux

References

Module

AudioMixer

Header

/Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h

Include

#include "AudioMixerBlueprintLibrary.h"

Source

/Engine/Source/Runtime/AudioMixer/Private/AudioMixerBlueprintLibrary.cpp

Syntax

static void PauseRecordingOutput
(
    const UObject * WorldContextObject,
    USoundSubmix * SubmixToPause
)

Remarks

Pause recording audio, without finalizing the recording to disk. By leaving the Submix To Record field blank, you can record the master output of the game.