UAudioMixerBlueprintLibrary::StartRecordingOutput

Start recording audio.

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Windows

macOS

Linux

References

Module

AudioMixer

Header

/Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h

Include

#include "AudioMixerBlueprintLibrary.h"

Source

/Engine/Source/Runtime/AudioMixer/Private/AudioMixerBlueprintLibrary.cpp

Syntax

static void StartRecordingOutput
(
    const UObject * WorldContextObject,
    float ExpectedDuration,
    USoundSubmix * SubmixToRecord
)

Remarks

Start recording audio. By leaving the Submix To Record field blank, you can record the master output of the game.