UAudioMixerBlueprintLibrary::StopRecordingOutput

Stop recording audio.

Choose your operating system:

Windows

macOS

Linux

References

Module

AudioMixer

Header

/Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h

Include

#include "AudioMixerBlueprintLibrary.h"

Source

/Engine/Source/Runtime/AudioMixer/Private/AudioMixerBlueprintLibrary.cpp

Syntax

static USoundWave * StopRecordingOutput
(
    const UObject * WorldContextObject,
    EAudioRecordingExportType ExportType,
    const FString & Name,
    FString Path,
    USoundSubmix * SubmixToRecord,
    USoundWave * ExistingSoundWaveToOverwrite
)

Remarks

Stop recording audio. Path can be absolute, or relative (to the /Saved/BouncedWavFiles folder). By leaving the Submix To Record field blank, you can record the master output of the game.