ESoundwaveSampleRateSettings

Copyright Epic Games, Inc. All Rights Reserved.

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References

Module

AudioPlatformConfiguration

Header

/Engine/Source/Runtime/AudioPlatformConfiguration/Public/AudioCompressionSettings.h

Include

#include "AudioCompressionSettings.h"

Syntax

enum ESoundwaveSampleRateSettings
{
    Max,
    High,
    Medium,
    Low,
    Min,
    MatchDevice,
}

Values

Name

Description

Max

High

Medium

Low

Min

MatchDevice

Use this setting to resample soundwaves to the device's sample rate to avoid having to perform sample rate conversion at runtime.

Remarks

Copyright Epic Games, Inc. All Rights Reserved.