UARImageComponent

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

AugmentedReality

Header

/Engine/Source/Runtime/AugmentedReality/Public/ARComponent.h

Include

#include "ARComponent.h"

Syntax

class UARImageComponent : public UARComponent

Variables

Name Description

Protected variable

FARImageUpdateP...

 

ReplicatedPayload

Functions

Name Description

Protected function Static

int32

 

GetDebugMode()

Public function

void

 

ReceiveAdd

(
    const FARImageUpdatePayload& Paylo...
)

Event when native representation is first added, called on server and clients.

Public function

void

 

ReceiveUpdate

(
    const FARImageUpdatePayload& Paylo...
)

Event when native representation is updated, called on server and clients.

Protected function

void

 

ServerUpdatePayload

(
    const FARImageUpdatePayload& NewPa...
)

Public function Static

void

 

SetImageComponentDebugMode

(
    EImageComponentDebugMode NewDebugMo...
)

Protected function Virtual

void

 

UpdateVisualization_Implementation()

Overridden from UARComponent

Name Description

Protected function Virtual

void

 

OnRep_Payload()

Public function Virtual

void

 

Update

(
    UARTrackedGeometry* TrackedGeo...
)

Overridable native event for when native representation is updated.

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

TickComponent

(
    float DeltaTime,
    enum ELevelTick TickType,
    FActorComponentTickFunction* T...
)

Function called every frame on this ActorComponent.