Chaos

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Classes

Name

Description

Public class

AChaosSolverActor

Public struct

FBreakEventCallbackWrapper

UStruct wrapper so we can store the TFunction in a TMap

Public struct

FChaosBreakEvent

Public struct

FChaosDebugSubstepControl

Public struct

FChaosHandlerSet

UStruct wrapper so we can store the TSet in a TMap

Public struct

FChaosPendingCollisionNotify

Public struct

FChaosPhysicsCollisionInfo

Public struct

FChaosRemovalEvent

Public class

FOnChaosPhysicsCollision

Public struct

FRemovalEventCallbackWrapper

UStruct wrapper so we can store the TFunction in a TMap

Public class

IChaosNotifyHandlerInterface

Public class

IChaosSolverEnginePlugin

The public interface to this module

Public class

UChaosDebugDrawComponent

Public class

UChaosEventListenerComponent

Base class for listeners that query and respond to a frame's physics data (collision events, break events, etc).

Public class

UChaosGameplayEventDispatcher

Public class

UChaosNotifyHandlerInterface

Interface for objects that want collision and trailing notifies from the Chaos solver

Public class

UChaosSolver

UChaosSolver (UObject)

Public class

UChaosSolverEngineBlueprintLibrary

Public class

UChaosSolverSettings

Settings class for the Chaos Solver

Typedefs

Enums

Name

Description

Public enum

EClusterConnectionTypeEnum

Legacy enum for old deprecated configuration properties. To be removed when those properties are