ACineCameraActor

A CineCameraActor is a CameraActor specialized to work like a cinematic camera.

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Inheritance Hierarchy

References

Module

CinematicCamera

Header

/Engine/Source/Runtime/CinematicCamera/Public/CineCameraActor.h

Include

#include "CineCameraActor.h"

Syntax

class ACineCameraActor : public ACameraActor

Remarks

A CineCameraActor is a CameraActor specialized to work like a cinematic camera.

Variables

Name Description

Protected variable

uint8: 1

 

bResetInterplation

Set to true to skip any interpolations on the next update. Resets to false automatically.

Public variable

FCameraLookatTr...

 

LookatTrackingSettings

Constructors

Name Description

Public function

ACineCameraActor

(
    const FObjectInitializer& ObjectIn...
)

Ctor.

Functions

Name Description

Public function Const

UCineCameraC...

 

GetCineCameraComponent()

Returns the CineCameraComponent of this CineCamera

Protected function Const

FVector

 

GetLookatLocation()

Protected function Const

bool

 

ShouldTickForTracking()

Overridden from ACameraActor

Name Description

Protected function Virtual

void

 

NotifyCameraCut()

Called to notify that this camera was cut to, so it can update things like interpolation if necessary.

Overridden from AActor

Name Description

Public function Virtual

void

 

PostInitializeComponents()

Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay

Public function Virtual Const

bool

 

ShouldTickIfViewportsOnly()

If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly

Public function Virtual

void

 

Tick

(
    float DeltaSeconds
)

Function called every frame on this Actor.