ClothingAssetUtils::GetAllMeshClothingAssetBindings

Given a skeletal mesh model, find all of the currently bound clothing assets and their binding information

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References

Module

ClothingSystemRuntimeCommon

Header

/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingAsset.h

Include

#include "ClothingAsset.h"

Source

/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Private/ClothingAsset.cpp

Syntax

namespace ClothingAssetUtils
{
    void CLOTHINGSYSTEMRUNTIMECOMMON_API ClothingAssetUtils::GetAllMeshClothingAssetBindings
    (
        const USkeletalMesh * InSkelMesh,
        TArray< FClothingAssetMeshBinding > & OutBindings
    )
}

Remarks

Given a skeletal mesh model, find all of the currently bound clothing assets and their binding information

Parameters

Parameter

Description

MeshModel

The skeletal mesh imported model to extract binding from

OutBindings

The list of bindings to write to