UClothingAssetCommon::BindToSkeletalMesh

Create weights for skinning the render mesh to our simulation mesh, and weights to drive our sim mesh from the skeleton.

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Override Hierarchy

UClothingAssetBase::BindToSkeletalMesh()

UClothingAssetCommon::BindToSkeletalMesh()

References

Module

ClothingSystemRuntimeCommon

Header

/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingAsset.h

Include

#include "ClothingAsset.h"

Source

/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Private/ClothingAsset.cpp

Syntax

virtual bool BindToSkeletalMesh
(
    USkeletalMesh * InSkelMesh,
    const int32 InMeshLodIndex,
    const int32 InSectionIndex,
    const int32 InAssetLodIndex
)

Remarks

Create weights for skinning the render mesh to our simulation mesh, and weights to drive our sim mesh from the skeleton.