UClothingAssetCommon::BuildSelfCollisionData

Builds self collision data.

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Deprecated

  • Cached data are now all rebuilt by calling InvalidateCachedData

Override Hierarchy

UClothingAssetBase::BuildSelfCollisionData()

UClothingAssetCommon::BuildSelfCollisionData()

References

Module

ClothingSystemRuntimeCommon

Header

/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingAsset.h

Include

#include "ClothingAsset.h"

Syntax

virtual void BuildSelfCollisionData()

Remarks

Builds self collision data. The default behavior is if the ClothSimConfig_ reports that self collisions are enabled, it envokes BuildSelfCollisionData() on each `ClothLodData's`ClothPhysicalMeshData_ member.