UClothingAssetCommon::RefreshBoneMapping

Rebuilds the `UsedBoneIndices_ array from looking up the entries in the `UsedBoneNames_ array, in the `InSkelMesh's_ reference skeleton.

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Override Hierarchy

UClothingAssetBase::RefreshBoneMapping()

UClothingAssetCommon::RefreshBoneMapping()

References

Module

ClothingSystemRuntimeCommon

Header

/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingAsset.h

Include

#include "ClothingAsset.h"

Source

/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Private/ClothingAsset.cpp

Syntax

virtual void RefreshBoneMapping
(
    USkeletalMesh * InSkelMesh
)

Remarks

Rebuilds the UsedBoneIndices_ array from looking up the entries in the UsedBoneNames array, in the `InSkelMesh's reference skeleton.