IClothingSimulation::AddExternalCollisions

Called by the engine when an external object wants to inject collision data into this simulation above and beyond what is specified in the asset for the internal actors Examples: Scene collision, collision for parents we are attached to

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Override Hierarchy

IClothingSimulation::AddExternalCollisions()

FClothingSimulation::AddExternalCollisions()

References

Module

ClothingSystemRuntimeInterface

Header

/Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingSimulationInterface.h

Include

#include "ClothingSimulationInterface.h"

Syntax

void AddExternalCollisions
(
    const FClothCollisionData & InData
)

Remarks

Called by the engine when an external object wants to inject collision data into this simulation above and beyond what is specified in the asset for the internal actors Examples: Scene collision, collision for parents we are attached to

Parameters

Parameter

Description

InData

Collisions to add to this simulation