FillContext

Overload list

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Name Description

Protected function

void

 

FillContext

(
    USkeletalMeshComponent* InComp...,
    float InDeltaTime,
    IClothingSimulationContext* In...
)

Fills an existing context for a single simulation step, called by the engine on the game thread prior to simulation

Protected function

void

 

FillContext

(
    USkeletalMeshComponent* InComp...,
    float InDeltaTime,
    IClothingSimulationContext* In...,
    bool bIsInitialization
)

Fills an existing context for a single simulation step, called by the engine on the game thread prior to simulation