IClothingSimulation::FillContext

Fills an existing context for a single simulation step, called by the engine on the game thread prior to simulation

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Override Hierarchy

IClothingSimulation::FillContext()

FClothingSimulationCommon::FillContext()

References

Module

ClothingSystemRuntimeInterface

Header

/Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingSimulationInterface.h

Include

#include "ClothingSimulationInterface.h"

Syntax

void FillContext
(
    USkeletalMeshComponent * InComponent,
    float InDeltaTime,
    IClothingSimulationContext * InOutContext,
    bool bIsInitialization
)

Remarks

Fills an existing context for a single simulation step, called by the engine on the game thread prior to simulation

Parameters

Parameter

Description

InComponent

The component to fill the context for

InOutContext

The context to fill

bIsInitialization

Whether this fill is occurring as part of the actor creation stage