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Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h |
Include |
#include "Async/TaskGraphInterfaces.h" |
namespace ENamedThreads
{
enum Type
{
UnusedAnchor = -1,
RHIThread,
GameThread,
ActualRenderingThread = GameThread + 1,
AnyThread = 0xff,
MainQueue = 0x000,
LocalQueue = 0x100,
NumQueues = 2,
ThreadIndexMask = 0xff,
QueueIndexMask = 0x100,
QueueIndexShift = 8,
NormalTaskPriority = 0x000,
HighTaskPriority = 0x200,
NumTaskPriorities = 2,
TaskPriorityMask = 0x200,
TaskPriorityShift = 9,
NormalThreadPriority = 0x000,
HighThreadPriority = 0x400,
BackgroundThreadPriority = 0x800,
NumThreadPriorities = 3,
ThreadPriorityMask = 0xC00,
ThreadPriorityShift = 10,
GameThread_Local = GameThread | LocalQueue,
ActualRenderingThread_Local = ActualRenderingThread | LocalQueue,
AnyHiPriThreadNormalTask = AnyThread | HighThreadPriority | NormalTaskPriority,
AnyHiPriThreadHiPriTask = AnyThread | HighThreadPriority | HighTaskPriority,
AnyNormalThreadNormalTask = AnyThread | NormalThreadPriority | NormalTaskPriority,
AnyNormalThreadHiPriTask = AnyThread | NormalThreadPriority | HighTaskPriority,
AnyBackgroundThreadNormalTask = AnyThread | BackgroundThreadPriority | NormalTaskPriority,
AnyBackgroundHiPriTask = AnyThread | BackgroundThreadPriority | HighTaskPriority,
}
}
Name |
Description |
---|---|
UnusedAnchor |
|
RHIThread |
The always-present, named threads are listed next |
GameThread |
|
ActualRenderingThread |
The render thread is sometimes the game thread and is sometimes the actual rendering thread. |
AnyThread |
Not actually a thread index. Means "Unknown Thread" or "Any Unnamed Thread" |
MainQueue |
High bits are used for a queue index and priority |
LocalQueue |
|
NumQueues |
|
ThreadIndexMask |
|
QueueIndexMask |
|
QueueIndexShift |
|
NormalTaskPriority |
High bits are used for a queue index task priority and thread priority |
HighTaskPriority |
|
NumTaskPriorities |
|
TaskPriorityMask |
|
TaskPriorityShift |
|
NormalThreadPriority |
|
HighThreadPriority |
|
BackgroundThreadPriority |
|
NumThreadPriorities |
|
ThreadPriorityMask |
|
ThreadPriorityShift |
|
GameThread_Local |
Combinations |
ActualRenderingThread_Local |
|
AnyHiPriThreadNormalTask |
|
AnyHiPriThreadHiPriTask |
|
AnyNormalThreadNormalTask |
|
AnyNormalThreadHiPriTask |
|
AnyBackgroundThreadNormalTask |
|
AnyBackgroundHiPriTask |
Forward declaration for ENamedThreads