GIntraFrameDebuggingGameThread

Indicates that the game thread is currently paused deep in a call stack, while some subset of the editor user interface is pumped.

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Syntax

bool GIntraFrameDebuggingGameThread

Remarks

Indicates that the game thread is currently paused deep in a call stack, while some subset of the editor user interface is pumped. No game thread work can be done until the UI pumping loop returns naturally.