FMemory::RegisterPersistentAuxiliary

Functions to handle special memory given to the title from the platform This memory is allocated like a stack, it's never really freed

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References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/HAL/UnrealMemory.h

Include

#include "HAL/UnrealMemory.h"

Source

/Engine/Source/Runtime/Core/Private/HAL/UnrealMemory.cpp

Syntax

static void RegisterPersistentAuxiliary
(
    void * InMemory,
    SIZE_T InSize
)

Remarks

Functions to handle special memory given to the title from the platform This memory is allocated like a stack, it's never really freed