# FIntVector4

References

 Module Core Header /Engine/Source/Runtime/Core/Public/Math/IntVector.h Include #include "Math/IntVector.h"

Syntax

struct FIntVector4

Variables

Name Description

int32

W

int32

X

int32

Y

int32

Z

Constructors

Name Description

FIntVector4()

FIntVector4

(
int32 InValue
)

FIntVector4

FIntVector4

(
const FIntVector& InValue,
int32 InW
)

FIntVector4

(
int32 InX,
int32 InY,
int32 InZ,
int32 InW
)

Operators

Name Description

FIntVector4

operator-

(
const FIntVector4& Other
)

Gets the result of subtraction from this point.

bool

operator!=

(
const FIntVector4& Other
)

Compares points for inequality.

FIntVector4

operator&

(
int32 Val
)

Component-wise AND.

operator()

(
int32 ComponentIndex
)

Gets specific component of a point.

const int32 ...

operator()

(
int32 ComponentIndex
)

Gets specific component of a point.

FIntVector4

operator*

(
int32 Scale
)

Gets the result of scaling on this point.

FIntVector4 ...

operator*=

(
int32 Scale
)

Scales this point.

FIntVector4

operator/

(
int32 Divisor
)

Gets the result of division on this point.

FIntVector4 ...

operator/=

(
int32 Divisor
)

Divides this point.

operator[]

(
int32 ComponentIndex
)

Gets specific component of a point.

const int32 ...

operator[]

(
int32 ComponentIndex
)

Gets specific component of a point.

FIntVector4

operator^

(
int32 Value
)

Component-wise XOR.

FIntVector4

operator|

(
int32 Value
)

Component-wise OR.

FIntVector4

operator+

(
const FIntVector4& Other
)

Gets the result of addition on this point.

FIntVector4 ...

operator+=

(
const FIntVector4& Other
)

FIntVector4

operator<<

(
int32 Shift
)

Shifts all components to the left.

FIntVector4 ...

operator=

(
const FIntVector4& Other
)

Assigns another point to this one.

FIntVector4 ...

operator-=

(
const FIntVector4& Other
)

Subtracts from this point.

bool

operator==

(
const FIntVector4& Other
)

Compares points for equality.

FIntVector4

operator>>

(
int32 Shift
)

Shifts all components to the right.