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Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include |
#include "Math/UnrealMathUtility.h" |
template<class T, class U, typename TEnableIf< TAnd< TNot< TCustomLerp< T >>, TOr< TIsFloatingPoint< U >, TIsSame< T, U >> >::Value, int >::type>
static constexpr T Lerp
(
const T & A,
const T & B,
const U & Alpha
)
Performs a linear interpolation between two values, Alpha ranges from 0-1