InvalidDrawscale

{Actor} has invalid DrawScale/ DrawScale3D: This warning is caused when either DrawScale, DrawScale3D X, DrawScale3D Y, or DrawScale 3D Z is equal to zero.

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References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Misc/MapErrors.h

Include

#include "Misc/MapErrors.h"

Syntax

static FLazyName InvalidDrawscale;

Remarks

{Actor} has invalid DrawScale/ DrawScale3D: This warning is caused when either DrawScale, DrawScale3D X, DrawScale3D Y, or DrawScale 3D Z is equal to zero. Meaning that the actor will not be shown because it is being scaled to zero on one of its axis. To solve this problem, change any DrawScale's that are zero to be non-zero by selecting the actor and changing its drawscale at the bottom of the main UnrealEd window.