NoDamageType

{Volume} causes damage, but has no damagetype defined.: This warning is caused when there is a volume that is set to cause damage but doesn't have a damage type defined.

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References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Misc/MapErrors.h

Include

#include "Misc/MapErrors.h"

Syntax

static FLazyName NoDamageType;

Remarks

{Volume} causes damage, but has no damagetype defined.: This warning is caused when there is a volume that is set to cause damage but doesn't have a damage type defined. A damage type is important because it tells the game code how to handle a actor's reaction to taking damage. This can be solved by going to the actor's Property Window->Physics Volume and setting the 'DamageType' property.