FModuleManifest

Stores a record of a built target, with all metadata that other tools may need to know about the build.

Choose your operating system:

Windows

macOS

Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Modules/ModuleManifest.h

Include

#include "Modules/ModuleManifest.h"

Syntax

class FModuleManifest

Remarks

Stores a record of a built target, with all metadata that other tools may need to know about the build.

Variables

Name Description

Public variable

FString

 

BuildId

Public variable

TMap< FString, ...

 

ModuleNameToFileName

Constructors

Name Description

Public function

FModuleManifest()

Default constructor

Functions

Name Description

Public function Static

FString

 

GetFileName

(
    const FString& DirectoryName,
    bool bIsGameFolder
)

Gets the path to a version manifest for the given folder.

Public function Static

bool

 

TryRead

(
    const FString& FileName,
    FModuleManifest& Manifest
)

Read a version manifest from disk.