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> Unreal Engine API Reference > Runtime > Core > Serialization > FArchive > FArchive::Seek
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FArchive::Seek

Attempts to set the current offset into backing data storage, this will do nothing if there is no storage.

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Override Hierarchy

FArchive::Seek()

FHttpStreamFArchive::Seek()

FMemoryArchive::Seek()

FArchiveLoadCompressedProxy::Seek()

FDuplicateDataReader::Seek()

FDuplicateDataWriter::Seek()

FBufferReaderBase::Seek()

FBulkDataWriter::Seek()

FArchiveSaveCompressedProxy::Seek()

FVirtualizedBulkDataWriter::Seek()

FBufferWriter::Seek()

FPreloadableArchive::Seek()

FArchiveProxy::Seek()

FArchiveFromStructuredArchiveImpl::Seek()

FShaderSaveArchive::Seek()

FMaterialResourceProxyReader::Seek()

FLocalFileStreamFArchive::Seek()

FLinkerSave::Seek()

FArchiveFileReaderGeneric::Seek()

FPreloadableArchiveProxy::Seek()

FArchiveFileWriterGeneric::Seek()

FTransaction::FObjectRecord::FReader::Seek()

FTransaction::FObjectRecord::FWriter::Seek()

FArchiveFromStructuredArchiveImpl::Seek()

FLinkerLoad::Seek()

FShaderSaveArchive::Seek()

FMaterialResourceProxyReader::Seek()

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Serialization/Archive.h

Include

#include "Serialization/Archive.h"

Syntax

virtual void Seek
(
    int64 InPos
)

Remarks

Attempts to set the current offset into backing data storage, this will do nothing if there is no storage.