FName::AppendString

Converts an [FName](API\Runtime\Core\UObject\FName) to a readable format, in place, appending to an existing string (ala GetFullName)

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References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h

Include

#include "UObject/NameTypes.h"

Source

/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp

Syntax

void AppendString
(
    FString & Out
) const

Remarks

Converts an FName to a readable format, in place, appending to an existing string (ala GetFullName)

Parameters

Parameter

Description

Out

String to append with the string representation of the name