FName::GetPlainANSIString

Copy ANSI name without number part. Must _only_ be used for ANSI FNames. Doesn't allocate.

Choose your operating system:

Windows

macOS

Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h

Include

#include "UObject/NameTypes.h"

Source

/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp

Syntax

void GetPlainANSIString
(
    ANSICHAR AnsiName
) const

Remarks

Copy ANSI name without number part. Must only be used for ANSI FNames. Doesn't allocate.