FName::GetPlainWIDEString

Copy wide name without number part. Must _only_ be used for wide FNames. Doesn't allocate.

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References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h

Include

#include "UObject/NameTypes.h"

Source

/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp

Syntax

void GetPlainWIDEString
(
    WIDECHAR WideName
) const

Remarks

Copy wide name without number part. Must only be used for wide FNames. Doesn't allocate.